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Type the text for 'The Albor Campaign'
Most commerce done in the Minnesota Campaign is in standard Alliance coinage. However, certain races, such as the Serpentine, use other types of currency which are recognized by The Crown (in their case, pearls and other semi-precious to precious stones and gems since some are water or near-water dwellers), and are thus considered Treasure In-Game. Most of this knowledge can be easily gained IG after a few Events by smart and observant players.
RACES
All of the Alliance Races have their own Race Packets, which are available to PCs. However, we do have some Plot-related Local Chapter Only quirks players should be aware of:
Barbarians:
The following Barbarian tribes are available to PCs — the Children of the Colored Sky, Rockfists (special), and the Walani — and all have their own separate handouts in development. Other Barbarian tribes encountered are NPC only.
Biata:
Considered a "new" race to Albor, Biata have their own campaign specific Race Packet supplement in development. An extra handout explaining Biata mental powers is also available.
Dark Elves:
Due to our overall Plot, nearly all of the native Dark Elves in our campaign were at once enslaved by the Dark Powers and thus have a very extensive history and backstory. A campaign specific Dark Elf Race Packet supplement is available.
Dwarves:
The Minnesota campaign has two types of Dwarves: Mountain and Hill. The differences between them are strictly role-play, and thus we have two separate campaign specific Race Packet supplements for them.
Elves:
As with Dwarves (see above), we have two types of Elves: standard and Wild. Again, these differences are strictly role-play.
Gypsy:
There are three major Gypsy tribes in our campaign: the Rubinkos, the Tarmangani, and the Vohsk. Only the Tarmangani and the Vohsk are available to PCs. In development.
High Ogres:
As found in Race Packet.
High Orcs:
As found in Race Packet, unless of the Kazzagorrak tribe, which has its own handout.
Hoblings:
As found in Race Packet.
Mystic Wood Elves:
Not native to Albor. See Plot for specifics.
Saar:
The Saar sub-species most prevalent in our campaign are as follows: Bobcat, Cougar, Lynx, Panther, Snow Leopard, and Tiger. Playing any other kind of sub-species will require the approval of Plot.
Scavengers:
Alliance Minnesota has the following Scavenger Races templated and placed in our campaign History: Badger, Jackalope, Porcine (Pig/Boar), Pronger (Antelope), Usagi (Rabbit), Sneeks (Raccoon), Rat (Skurven), Serpentine (Reptile), Fox, and Wolfen (Wolf). Any and all other created or transferred Scavengers must follow already established templates after 4/1/06. New types of Scavengers (i.e. "Butterfly Men" and the like) must first be approved by Plot and possibly need to be inserted into the campaign backhistory.
Stone Elves:
A supplemental handout explaining their mental powers is in development. Another handout explains their role amongst "The-Three-Who-Are-One," also in development.
!March 2008
A new event has been posted for May. For details, check out the [[Event Schedule]]
Many new content additions have been made to the website. Feel free to explore the [[Official IBGA Policy]], the many histories recorded in [[The Albor Chronicles]], and the [[Glossary of Terms]].
!Feb 2008
Brent Woodward is appointed to interm Webmaster.
!Dec. 2007
Our new Alliance website format roll out.
There is a new event coming up! For details, check out the [[Event Schedule]].
!November 5th, 2007
Dave Glaeser appointed as our new Twin Cities General manager.
!June 8th, 2006
Tim & Jenny Sireno take over as Heads of Logistics and Webmasters.
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Minnesota Campaign General Manager.
!Sterns Overnight Campsite
Located at:
3303 County Road 44
South Haven, MN, 55382
[[Map Quest|http://www.mapquest.com/maps/map.adp?address=3303%20County%20Road%2044&city=South%20Haven&state=MN&zipcode=55382%2d9115&country=US&title=%3cb%20class%3d%22fn%20org%22%3e3303%20County%20Road%2044%3c%2fb%3e%3cbr%20%2f%3e%20%3cspan%20style%3d%22display%3ainline%3bmargin%2dbottom%3a0px%3b%22%20class%3d%22locality%22%3eSouth%20Haven%3c%2fspan%3e%2c%20%3cspan%20style%3d%22display%3ainline%3bmargin%2dbottom%3a0px%3b%22%20class%3d%22region%22%3eMN%3c%2fspan%3e%20%3cspan%20style%3d%22display%3ainline%3bmargin%2dbottom%3a0px%3b%22%20class%3d%22postal%2dcode%22%3e55382%2d9115%3c%2fspan%3e%2c%20%20%3cspan%20style%3d%22display%3ainline%3bmargin%2dbottom%3a0px%3b%22%20class%3d%22country%2dname%22%3eUS%3c%2fspan%3e%3c%2fspan%3e&cid=lfmaplink2&name=&dtype=s">Map of 3303 County Road 44 South Haven, MN 55382-9115, US|]]
The Sterns Campsite features a large cabin with full kitchen/bathrooms.
!Jordan Trailhead center - One day Site
Located at:
19825 Park Boulevard
Jordan, MN, 55352
[[Map Quest|http://www.mapquest.com/maps/map.adp?address=19825%20Park%20Blvd&city=Jordan&state=MN&zipcode=55352%2d9653&country=US&title=%3cb%20class%3d%22fn%20org%22%3e19825%20Park%20Blvd%3c%2fb%3e%3cbr%20%2f%3e%20%3cspan%20style%3d%22display%3ainline%3bmargin%2dbottom%3a0px%3b%22%20class%3d%22locality%22%3eJordan%3c%2fspan%3e%2c%20%3cspan%20style%3d%22display%3ainline%3bmargin%2dbottom%3a0px%3b%22%20class%3d%22region%22%3eMN%3c%2fspan%3e%20%3cspan%20style%3d%22display%3ainline%3bmargin%2dbottom%3a0px%3b%22%20class%3d%22postal%2dcode%22%3e55352%2d9653%3c%2fspan%3e%2c%20%20%3cspan%20style%3d%22display%3ainline%3bmargin%2dbottom%3a0px%3b%22%20class%3d%22country%2dname%22%3eUS%3c%2fspan%3e%3c%2fspan%3e&cid=lfmaplink2&name=&dtype=s">Map of 19825 Park Blvd Jordan, MN 55352-9653, US]]
The Jordan site features a stove heated main building and Vault toilets.
Some Currently needed items.
# Costuming (Monster costumes especially or costuming for Newbies)
# Armor (any)
# Props (Anything from table cloths, Wall hangings etc.)
# Masks, especially for Gnolls, Bugbears, and Orcs.
# Extra Rule Books
# Extra Coinage
# More players. Remember, you get Gobbies for bringing in NEW paying members.
# Brown, white, green, red, and black tabards -- we're NOT talking about a piece of fabric with a hole cut in the middle of it, either. Tabards constructed out of sturdy materials with non-frayed edges, pockets, and the like are what are needed -- ones that are not only functional, but LOOK good as well...
# Resurrection robes for the Healer's Guild. Remember, you show up in the Circle nekkid... A portable hanger/rack would be nice, too. (Resurrection robes are generally single piece robes that can be put on/off quickly)
# Nice, big, loud, clangy bells for the Circles
# Rolls/sheets of parchment(-like) paper.
# Scores upon scores of NPC arrows... NPC arrows have been traditionally made with RED ribbons.
# Bows, spears, polearms, 2-Handed weapon reps. (also known as boffers) Generally all weapon reps are useful for monster camp, or to provide new players. (Quality of construction is taken into consideration when distributing gobbies for reps.)
# Scroll tubes.
# In period cloth or leather pouches, bags etc. (Currently valued at 2x regular gobbies)
# More garb donations for NPCs and struggling PCs alike. (Currently Value at 2x regular gobbies)
# More decorations and the like for the Tavern.
# White/Orange headbands, Orange headbands should have the word 'Page' written on them
# Fireside Cooking equipment (Just about anything you'd use at a campout).
# Tusks, ears, and other theatrical prosthetics.
# More liquid light sticks.
# Outdoor games that are medieval in nature.
This is by no means an exhaustive list, but should help those in need of items that would like to donate.
!April Event - April 4th-6th Overnight "A Greenskin spring"
As spring arrives it brings with it rumors of goblins and orcs acting far outside the norm. The fragile city of StormGarde stands in the middle of a sea of green. What is the source of greenskins new abilities? What trials will the adventurers face as the land once again awakes for a fresh year of growth?
This Event Will be held at the Sterns Campsite [[Directions]]
!May Event - May 16th-18th Overnight "Green Waters Run High"
Having made new friends, and discovered old enemies, the adventurers of StormGarde stand once again against their foes. Will their new friends, and own confidence be enough to win the day? Will the adventurers previous attempts bear fruit, or be buried under the weight of both Mudfoots and Stonebiters?
This Event Will be held at the Sterns Campsite [[Directions]]
!Old Events
''March Event - March 15th One Day "A Springtime tourney"''
Spring is in the Air, Lord Eric Guanvine, expecting a high concentration of adventurers in the Area is planning to hold a Commoners Tourney at a site near the StormGarde Area. Adventurers can expect many events that will test both your innate and practiced skills (Real and IG as it were ^.^) With prizes to those that perform well. As well as the chance to rub elbows with local merchants and kingsmen.
''Season Opener, February 23rd, 2008''
Our first Event of the Season will be held at Minnesota river valley campground in Jordan.
In high hopes of good weather, Logistics will be opening at 9am with /Game on/ at 10am and running till just past sundown. To those traveling from abroad, floor space at Casa'de Lurin will be available the Friday night before hand.
The cost for this Event is $15, $10 for [[Pre-registration]]. The event [[Pre-registration]] deadline is the 20th (thats the Tuesday before the event).
This event marks the resumption of adventurer activities at StormGarde after a long absence (Yes even the healers guild has been busy elsewhere) and many changes have taken place.
The Alliance Minnesota FAQ is under development, please check back later.
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You can now link directly to the Alliance [[forums|http://www.alliancelarp.com/forum/index.php]]. Or check out the Alliance [[website|http://www.alliancelarp.com]]!
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[img[Freaking the Mundanes|images/Showcase/Freaking the mundanes_1.jpg]]
!AN ANNOTATED GLOSSARY OF TERMS
''A''
Alb: The ancient M’loroi word for “elf.”
Albor: The nation in which this campaign takes place, also the name of that nation’s capitol. Also the Elf word for “united" or "whole."
Alborian: Anything pertaining to, or a citizen, of Albor.
Albornarri: Loosely translated as “The Elves of the Land.”
Aurora: A settlement in the Tangled Wood that was destroyed by minions of the Dark One in Year 398.
''B''
Badgerman: A Badger Scavenger.
Bag of Chance: See Black Bag.
Banquet: An Event banquet that is associated with Plot. Also a great way to hold an Event during the winter months!
Basher: A player who cares only about fighting and not a wit about role-playing.
Beaux Arts: A great hall located nearby Castle Hobsauer in Lake Traverse.
Beltrami: One of the Counties of North Albor. The Tangledwood lies within this County as do Lake Traverse, Lavinia, Wilton, Castle Hobsauer, and other places.
Black Bag: The bag used in resurrections that determines whether or not a PC takes a Permanent Death.
Bloodblade: A character with an improbable, cliched-riddled back story, usually often also a Nounverber.
Boffer: A foam-based weapon often used in live action combat LARPs like Alliance. Sometimes called a “boofer.”
Boffer Combat: A live action battle using boffer weapons.
BP: A Build Point. Experience points are gained by adventuring and then used to buy Build Points which are in turn used to buy various Alliance LARP skills and powers as a character advances in levels.
Buddy System: Some players use the buddy system IG in order to prevent themselves from being attacked and/or overpowered.
''C''
Cameron Keep: A fortress alongside Lake Traverse just north of Diamond Point, Walnut Hollow, and Castle Hobsauer.
Camp Sallie: A wooded hamlet in the fringes of the county of Anoka.
Cascade: A County in North Albor.
Cascadian: Someone from the County of Cascade.
Castle Hobsauer: A large fortress on the western shore of Lake Traverse, this is the nerve center of Itascami.
Celestial Circle: A circle of power conducive to performing ritual magicks.
Character Card/Sheet: Your character card lists all of your current skills and stats.
Cheese: To cheat by exploiting the wording of a rule instead of the intent of a rule.
Cheese Head: Someone who “cheeses.” Also, someone from the mythical land of Wisconsin.
Clearwater: A County in Northern Albor.
Clearwaterdhavian: Someone from Clearwater County.
Combat Moratorium: A meeting by the Rules Marshals and Staff to determine where and where not combat shall take place. See Non-Combat Zone.
Como Forest: A forest located near the Twin Imperial Cities. A popular adventuring/hunting site.
Crit Slay: Short for Critical Slay.
''D''
The Dark One: A cancerous force of nearly-invincible necromantic evil which somehow got a foothold on Fortannis in c. 250, the source of most necromancy and undead in Albor. It presently thrives in a necropolis located in D’Luth.
“Dead Dog”: A Game Wrap at a restaurant after an event.
Diamond Point: A wild, wooded area along the western shore of Lake Traverse between Cameron Keep and Walnut Hollow.
Docks Point: A small fishing village on the west bank of Lake Traverse.
Donut: A clueless player. Legend has it that the term originated during a game when a monster declared, “I eat people like you like you for breakfast! You’re a donut!” D’oh!
Drachenroost: 1). An arch mage’s tower that was built in the Tangled Wood shortly after the destruction of Aurora in 402. Named so by the sighting of various dragons that sometimes roost on the upper parapet -- the same parapet the reclusive mage is reputed to hold counsel at! 2). The name of the small town which has sprung up near the ruins of Aurora. 3). A “vanishing tower” that appears all over the Alborian Empire.
Drawing a Black Stone: When one goes to the Healers’ Guild to get resurrected, the character must reach into a bag filled with 10 stones, one black one for each previous death taken (beyond the first two “freebie” deaths, that is…), the rest being white. If a black stone is drawn, the character is permanently dead (time to start all over again!), while if a white stone is selected, then the character is resurrected!
The Drunken Drake: A tavern in the town of Drachenroost.
''E''
Earth Circle: An area of power conducive to healing and resurrecting players.
Experience Points: These are the points you trade in for Building Points to buy new skills.
Event: A two to three day Alliance LARP adventure consisting of many modules. These Events are often held at a site and involve camping over night.
Event Plot: The overall storyline for an Event.
Event Plot Piece: A scenario that is part of the Event Plot.
Event Zero: The main Plot Point of an Event, the defining moment that sets up the ongoing action.
''F''
Faunnari: A term for both the Wood and Wild Elves of Albor.
Fizzrep: See Phys Rep.
FOIG: Short for “Find Out In-Game” -- a comment often said to players who ask too many out-of-game questions concerning in-game events.
Fortannis: The Alliance LARP campaign world.
Fort Garry: Presetnly the northernmost point of the Alborian Empire.
FP: Fight Practice.
Freaking the Mundanes: The act of deliberately going into public areas while still in full make up and garb, and often still in character! The “Temple of Golden Arches,” for example, is a great place for “freaking the mundane.”
Free Form: The part of an Event that is totally determined by the free will actions of the PCs involved.
Full Boat/Full Load: Having every possible spell defense imaginable cast on you.
''G''
Game Abilities: Generally speaking, this refers to skills bought with BP. The term is also used to describe abilities inherent of certain monsters and the like.
Game Wrap: A Post Game meeting usually held on neutral territory, such as at a restaurant, in order to discuss the particulars of a recent Event.
Gnoll: A hyena/dog-like humanoid, mortal enemies of the Sarr.
Goblin Munchies: Food used to bribe goblins (and other creatures) with in-game.
Goblin Stamps: Also known as Goblin Points or Gobbies. Goblin stamps are rewarded to NERO players for service above and beyond the call of duty -- donating items to the chapter, setting up a publicity event, recruiting new members, etc. Such goblin stamps can later on be redeemed for in-game money, experience points, and can even be used to “buy back” character deaths!
Golem: An animated magical manufactured creature.
Gomer: An NPC or PC used as cannon fodder. Goblins most often are gomers.
"Gone Walini": Gone native (in a good way).
The Great Boundary: The northern “border” of Albor -- a pristine land of lakes, bogs, and marshes covered with thick strands of timber. The lands beyond are inhabited by non-humans, monsters, Lynx and Panther Sarr, and nomadic barbarians.
''H''
Hack and Slash: A character or module that is only concerned with fighting scenarios and not role-playing opportunities.
Healers’ Guild: The kind folks who administer healings to the wounded and resurrections to the slain. The guardians of an earth circle.
Hrrrugggurrrh: A Gnoll chieftain (the Dark Pack) from the edges of Fosston Forest who makes regular forays into Tangledwood looking for Sarr to slay. He is still currently at large.
''I''
IC: Short for In Character.
Immersion: A strategy for LARPing in which a player does everything possible to stay true to the assumed persona and avoid thoughts and actions inappropriate to that character. Much like "method acting," the player tries to adopt that character's mindset for the entire duration of the game, and lets that determine all I-G behavior. Elaborate costuming, make-up, and props can help immersion, as can like-minded behavior by other players and repeated practice.
In Character (IC): The act of staying in character during an Event, especially while being I-G.
In-Game (IG): Whatever happens to your character happens in-game. Once an event or a module starts, your character is in-game until told otherwise by a marshal.
In the Bag: A character who has died up to three times is “in the bag”. After two deaths a black bead is placed in a bag for every death taken after the first two “free” deaths. The eventual drawing of a black bead means the character is permanently dead.
Itasca: A County in North Albor, just east of Beltrami County. The towns of Ball Club, Deer River, and Grand Rapids are in this County.
Itasca Twirler: A tornado.
Itasca Twirlers: A famed Alborian folk dance troupe.
Itascan: Someone from Itasca County.
''J''
“Jeffy”: A player who truly tests the patience of all of those around them. The scourge of Marshals everywhere.
''K''
Kazzarrak High Orcs: The original founding tribe of High Orcs in Albor.
Kazzagorrak High Orcs: A tribe of High Orcs that split from the Kazzarrak last century found in Central to Southern Albor. Members of the Three-Who-Are-One.
Koochiching: A County in North Albor.
Koocher: Someone from Koochiching County.
''L''
Lake Traverse: A large lake which comprises part of the western border of Tangledwood. Castle Hobsauer, Diamond Point, Cameron Keep, Docks Point, and the Park Royale are all located on Lake Traverse.
Lake Traverse Park Royale: A game sanctuary along the north/north east shore of Lake Traverse.
Lavinia: A small trading post/hamlet on the east shore of Lake Traverse.
Linear Adventure: An adventure, scenario, or Event that is totally dependent on a strict series of encounters.
Linwood Forest: The Great Forest of Anoka County.
Linwood Lake Chain: The lake chain found in the Linwood Forest, home of the “Sallimander” Serpentine.
Logistics: A process and committee of the same name that processes and updates Alliance LARP character sheets.
''M''
Machine Gunning: An illegal attack where an attacker hits an opponent rapidly in the same spot repeatedly.
Marshal: Someone who is well versed in the rules of NERO who acts as an adjudicator at a module or an event. Marshals must pass a certification test that is set up by the Rules Committee.
Mee-Wee: A mystic wood elf (MWE).
Metagame: Using outside knowledge in-game that your character normally wouldn’t have access to. This is also called cheating!
Metagamer: One who Metagames.
Metagaming: The act of cheating by using OOG knowledge I-G.
Module: A one-day adventure or a complete adventure unto itself.
Monster Marshall: An NPC who coordinates the actions of other NPCs at an Event. In our chapter this person is also often the Head of Plot.
Moot: 1). An Event that lasts an entire weekend; 2). the meeting of a specific race/faction I-G.
Mountain Dwarven Brew: A very powerful I-G intoxicant.
Munchkin: Someone who twists the rules to their own advantage, a power gamer.
Mundane: Someone who exists only in the real world, a non role-player.
Mundania: The real world.
MWE: See Mee-Wee.
''N''
Newbie: A new player. Also known as a noob. Use with caution.
Nitpicker: Someone who has to pick apart the rules. See Munchkin and Rules Lawyer.
Non-Combat Zone: An area designated by the Rules Marshals and Staff (usually after a Combat Moratorium) to be combat-free. Typical Non-Combat Zones include privy areas, the Tavern, and the Logistics area.
Nounverber: Someone with a cliched fantasy character name, like “Deathstalker” or “Doomgrinder”…
NPC: A non-player character, someone who plays numerous roles for Plot -- sometimes the “bad guys!”
Nymore: A small village on the south shore of Lake Traverse.
''O''
OOG: “Out-of-Game.”
Out-of-Game: Anything that does not deal directly to the game at hand.
''P''
PC: A player character.
PC Basher: Someone who earns treasure and experience points by going after other players.
Permanent Death: The final death taken by a PC during a resurrection attempt. See Pulling the Black Bead.
Phys Rep: Short for “Physical Representation.”
Pixie Stick: A derogatory term for an Ultra Lite boffer weapon.
Plot: The committee in the chapter that helps set the storyline and encounters for the players during a module or an event. Plot members are very often NPCs and marshals. The Head of Plot is very often also the Monster Marshal.
Pommel Fighting: An Ultra Lite fighting style which consists of holding the weapon by its pommel during combat, a feat that is near impossible to do so with a traditional boffer weapon.
Porcine: A Pig Scavenger Race.
Post Game: 1). The I-G events that happen after an Event; 2). the meeting between the Staff and Rules Marshals after an Event.
Pre Game: 1). The I-G events that happen before an Event; 2). the meeting between the Staff and Rules Marshals before the start of an Event.
Pronger: Am Antelope Scavenger Race.
“Pull Your Blows!”: A Rules Marshal command for a player not to hit so hard. This is also sometimes considered a Warning.
Pulling the Black Bead: A permanent character death caused by the pulling a black bead out of the Black Bag.
''R''
Ragash: An evil undead Deathknight who prowls the Tangledwood, one of the main bad guys in the Alliance LARP Minnesota campaign.
Ratling: A derogatory term for a Skurven (see).
Reversible Spells: Some spells are reversible, i.e. cure wounds can be reversed by a necromancer into cause wounds.
“Ridding the Jeffy”: To lose, trick, dump, etc., another (more often inept or hazard-prone) PC character from joining or rejoining one’s group.
Rules: The rules of the games or a reference to the Rules Committee which keeps players informed of any rules changes on the local and national levels. All marshals belong to this committee.
Rules Lawyer: Often also called a Nitpicker.
Rumor Sheet: An out-of-game listing that tells of all of the rumors happening in-game.
''S''
Sarr: A cat-like humanoid, an Alliance LARP character race.
Scaling: Modules are often scaled to meet the skill and level requirements of an adventuring party. A low-level module is scaled to use zombies and goblins, not ogres and wizards!
Scavenger: An overall term used for an Alliance LARP anthormorphized race.
Serpentine: A race of reptilian Scavengers found throughout The Alborian Empire. Members of the Three-Who-Are-One.
Site: Where an official Alliance LARP function takes place.
Skurven: A Rat Scavenger.
Smog: To talk about participating in a past game or in another campaign/game system. This can be a good recruitment tool or an unwanted distraction. It is preferable at Alliance LARP Minnesota Events to not smog while I-G, unless, of course, it happened I-G..
Smogging: The act of talking smog.
Sneek: A Raccoon Scavenger.
Span: An Elven unit of time roughly equal to 10 years.
Spell Defense: Certain spells can be cast upon a player that protects them from certain in-game spells until said spells expire or get used up.
Spoiler: Someone who gives away I-G plot information, often a Metagamer.
Staff: The good folks who help set up an event.
Stats: You characters’ statistics, which include level, skills, number of deaths and the like. These are found on your character card.
Stick Jockey: A player who only cares about fighting.
Sword and Board: Fighting with a sword and shield.
Sylvannari: An Alborian Stone Elf. Named so for the communities they have formed in trees/tree tops. Members of the Three-Who-Are One.
''T''
Tangledwood: A northwestern region of the Alborian frontier.
The Tangled Wood: The name of the large, dense forest which covers parts of the northwestern region of the Alborian frontier and beyond.
Ten Percent Club: A club no one wants to join, consisting of characters who have permanently died on their first draw from the Bag of Chance.
The Three-Who-Are-One: A symbiotic community/alliance betwixt the Sylvannari Stone Elves, Kazzagorak High Orcs, and the Serpentine. See The Alborian Chronicles.
Time Bomb: An NPC that attacks PCs randomly without orders to do so from Plot. This is bad. Very bad.
Turtling: Crouching down and hiding behind a shield. Not permissible due to safety ramifications.
''U''
Uberplot: The most important story element in an Event Plot (see).
Unslept: A player who has played 24 hours straight or more without any sleep. Players who go beyond that point are often referred to as the “Greater Unslept.”
Usagi: A militant Rabbit Scavenger Race.
''W''
Walnut Hollow: An open glen where fighters from all parts come to gather from time to time to practice their fighting skills, not only an actual place, but also used as a generic term as well. Home of the very first chapter FP.
Wolfen: One of the Wolf Scavenger Race.
''X''
XP: Experience Point.
''Y''
"Yellow Bellied Sap sucker": A High Ogre insult.
''Z''
"Ziggy Pig": A Porcine with a sense of humor.
Presently needed Gobbie items:
# Costuming (Monster costumes especially or costuming for Newbies)
# Armor (any)
# Props (various -- please ask)
# Masks, especially for Gnolls, Bugbears, and Orcs.
# Extra Rule Books
# Extra Coinage
# More players. Remember, you get Gobbies for bringing in NEW paid members.
# Brown, white, green, red, and black tabards -- we're NOT talking about a piece of fabric with a hole cut in the middle of it, either. Tabards constructed out of sturdy materials with non-frayed edges, pockets, and the like are what are needed -- ones that are not only functional, but LOOK good as well...
# Resurrection robes for the Healer's Guild. Remember, you show up in the Circle nekkid... A portable hanger/rack would be nice, too.
# Nice, big, loud, clangy bells for the Circles and slotted OOG coin buckets for the silvers.
# Rolls/sheets of parchment(-like) paper.
# Scores upon scores of NPC arrows... NPC arrows have been traditionally made with RED ribbons.
# NPC bows. (Our old ones are getty very ratty-looking.)
# A few more NPC spears, polearms, and ***LONG*** swords. Again, rattyness.
# Scroll tubes.
# Scads of NPC pouches that all look the same. That way we can include no-brainer, less hassle searches in most cases...
# More garb donations for NPCs and struggling PCs alike.
# More decorations and the like for the Tavern.
# More copper pieces.
# A box full of white spirit headbands since most attendees seem to always forget theirs. Some orange Page headbands would be nice, too.
# Fireside pie makers and metal hot dog forks for the Tavern.
# Tusks.
# More light sticks.
# Outdoor games that are medieval in nature.
Please continue to watch this page for updates - THANKS!!!
Updated: 06-16-06
Goblin stamps are a compensation for time spent or items donated when real cash cannot be given out.
First there is time:
You can earn Goblin Stamps for helping to set up NPC camp, help Logistics cut tags, help set up the Tavern and Guilds, or any other pre-event things that need to be done.
NPCing is also a great way to earn stamps, usually one for every hour you NPC. Plus you can play as different characters from a Goblin to a Townsperson to a Fire Elemental.
Then the items:
Usually items are dollar for dollar.
For example, you buy juice for the Tavern that costs $10 total, you'll get 10 Goblin Stamps.
You can donate drinks and food to the tavern, food and drink for NPC camp, materials for making weapons (PVC pipe, duct tape, etc.) stuff to make clothing, spell and arrow packets, makeup and accessories.
Really just about anything you think the Chapter needs to run an event comfortably and easily, you can donate.
There are some things that might be desparately needed. In this case, you will receive even more stamps.
Now the big question you are probably asking yourself: What can I do with these stamps?
You can buy back a Resurrection beyond the two freebies, use the stamps like Production Points to buy armor, weapon, alchemy, potion, scroll, or trap tags, and buy Event or Monthly Blankets to boost your character's BP.
!Welcome to the Minnesota Alliance Website!
(Please pardon the dust as we continue to get things settled with our site.)
!What is the Minnesota Alliance Campaign?
We are the Minnesota chapter of the national Alliance Live Action Roleplaying Game (or LARP for short).
The Alliance is dedicated to recreating the Days of Legend as we would like them to be and not how they actually were. Games are put on roughly every 3-5 weeks at various campsites and events run anywhere from a few hours to the rare week long event!
!Latest 5 bits of News
*''Website Update!'' Now featuring the [[The Alborian Chronicles]], a well kept history of our fair land.
*''Website Update!'' Now featuring the [[Official IBGA Policy]] in the IG section.
*''Website Update!'' Now featuring the [[Glossary of Terms]] in the OOG section.
*The March day event was a huge success, many came from all around to enjoy the festivities of the tournament.
*[[Photo Gallery]] has been update with NEW! shots of our February event.
!Try before you buy!
Interested in coming out and seeing what this whole 'Alliance' thing is all about? Feel free to come play at any of our upcoming events! New players get $5 off and always get the 'pre-reg' price for any event and you don't have to buy a membership unless you decide to participate in future events beyond your trial. Have Questions? Contact us at [[Logistics@MNalliance.com|mailto:Logistics@MNalliance.com]]
!To join the Alliance Minnesota chapter:
{{firstletter{
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}}}he membership fee to join is $20/year, with membership renewals at $15 for each year thereafter. Rule Books are available either through Alliance HQ or can be purchased at certain Events and Fight Practices for $15 apiece.
Checks should be made out to "Roy C. Booth," and can be mailed to:
Roy C. Booth
3811 6th Avenue West
Hibbing, MN 55746
Participate on the IG and OOG Minnesota campaign forum boards at The [[Forums]].
IG means In-Game. This refers to anything that takes place 'in-game'. Such as discussions during an event or after an event between characters.
This term refers to any time that players of Alliance are 'In-Game' (or Larping).
This term refers to participation in a Live Action Role Play.
This term stands for Live Action Role Play.
!COINAGE
{{firstletter{
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}}}ost commerce done in the Minnesota Campaign is in standard Alliance coinage. However, certain races, such as the Serpentine, use other types of currency which are recognized by the Crown (in their case, pearls and other semi-precious to precious stones and gems since some are water or near-water dwellers), and are thus considered Treasure In-Game. Most of this knowledge can be easily gained IG after a few Events by smart and observant players.
!RACES
All of the Alliance Races have their own Race Packets, which are available to PCs. However, we do have some Plot-related Local Chapter Only quirks players should be aware of:
!!Barbarians:
The following Barbarian tribes are available to PCs -- the Children of the Colored Sky, Rockfists (special), and the Walani -- and all have their own separate handouts in development. Other Barbarian tribes encountered are NPC only.
!!Biata:
Considered a "new" race to Albor, Biata have their own campaign specific Race Packet supplement in development. An extra handout explaining Biata mental powers is also available.
!!Dark Elves:
Due to our overall Plot, nearly all of the native Dark Elves in our campaign were at once enslaved by the Dark Powers and thus have a very extensive history and backstory. A campaign specific Dark Elf Race Packet supplement is available.
!!Dwarves:
The Minnesota campaign has two types of Dwarves: Mountain and Hill. The differences between them are strictly role-play, and thus we have two separate campaign specific Race Packet supplements for them.
!!Elves:
As with Dwarves (see above), we have two types of Elves: standard and Wild. Again, these differences are strictly role-play.
!!Gypsy:
There are three major Gypsy tribes in our campaign: the Rubinkos, the Tarmangani, and the Vohsk. Only the Tarmangani and the Vohsk are available to PCs. In development.
!!High Ogres:
As found in Race Packet.
!!High Orcs:
As found in Race Packet, unless of the Kazzagorrak tribe, which has its own handout.
!!Hoblings:
As found in Race Packet.
!!Mystic Wood Elves:
Not native to Albor. See Plot for specifics.
!!Saar:
The Saar sub-species most prevalent in our campaign are as follows: Bobcat, Cougar, Lynx, Panther, Snow Leopard, and Tiger. Playing any other kind of sub-species will require the approval of Plot.
!!Scavengers:
Alliance Minnesota has the following Scavenger Races templated and placed in our campaign History: Badger, Bat, Jackalope, Porcine (Pig/Boar), Pronger (Antelope), Usagi (Rabbit), Sneaks (Raccoon), Rat, Serpentine (Reptile), and Wolfen (Wolf). Any and all other created or transferred Scavengers must follow already established templates after 4/1/06. New types of Scavengers (i.e. "Butterfly Men" and the like) must first be approved by Plot and possibly need to be inserted into the campaign backhistory.
!!Stone Elves:
A supplemental handout explaining their mental powers is in development. Another handout explains their role amongst "The-Three-Who-Are-One," also in development.
This area is still awaiting info on the various sites where Alliance Minnesota Chapter events will be held.
!Home
[[Home]]
!IG
[[Photo Gallery]]
[[Official IBGA Policy]]
[[Albor Trade and Races]]
[[The Alborian Chronicles]]
[[StormGarde Screamer]]
!OOG
[[Announcements]]
[[Event Schedule]]
[[How to Join]]
[[Goblin Stamps]]
[[Staff/Contacts]]
[[Donations]]
[[Directions]]
[[Pre-registration]]
[[Glossary of Terms]]
!Tools
[[Forums]]
This is a term used to describe a player who is currently playing one of the NPCs.
NPC stands for Non-Player Character.
An area designated by the Rules Marshals and Staff (usually after a Combat Moratorium) to be combat-free.
Someone you does not play a individual, personalized character but rather plays assigned roles to further the story, or plot.
!What is an IBGA?
IBGA stands for In Between Game Action. It is a plot submission stating what your character is doing in the time between on event and the next. These plot submissions are subject to the rules and guidelines posted below.
!Plot Submission Policy (IBGA's)
''Plot Submission Rules and Guidelines:''
(as approved by Roy C. Booth, Chapter Owner of Alliance LARP Minnesota)
1. Players are encouraged to send a character history (for characters native to MN) or a character update (for characters visiting MN) prior to sending plot submissions. This allows plot to get a feel for your character and also write character history plot for your
character.
2. Players may submit to Plot a plot submission -- a description of what their character will be doing over the course of a month, during the off-season, or between events.
3. Players are encouraged to submit what they character can reasonably do during the time period in question (a month or between events). Please keep in mind that in the Alborian Empire e-mail, FedEx, cars, airplanes, and postal trucks do not exist. It takes time to travel from location to location as well as to send mail to others.
4. If your character wishes to report to an NPC, this can only be done via a letter with a written report of what you wish to say. We will no longer accept submissions that merely state that you updated the NPC. What you wish to tell them or report to them you just actually write out. If you wish to have a dialog with an NPC, you will need to do this in-game at events.
''Plot Submission Process:''
1. Complete Plot Submissions are to be sent to [[larp_mn@hotmail.com|mailto:larp_mn@hotmail.com]]. All plot submissions sent elsewhere will not be accepted.
2. You will receive a response within a few days stating that we have received your plot submission. If you have not received a response within 3 days of sending your plot submission, please resend it to [[larp_mn@hotmail.com|mailto:larp_mn@hotmail.com]].
3. The Head of Plot will then assign your plot submission to the appropriate writer and your submission will be worked on. Please allow 2-3 weeks.
4. Your plot response will be sent to you from [[larp_mn@hotmail.com|mailto:larp_mn@hotmail.com]].
Note: All plot submissions must be sent 2 weeks prior to an event. If your plot submission is sent in less than 2 weeks prior to an event, you may not receive a plot response or it may be handled in-game.
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These links are In the process of being put together. Please check back!
This term refers to any time that players of Alliance are not 'In-Game' (or Larping).
!These are pictures that were taken while Out-of-Game.
After a hard days work of playing Alliance Larp you may find yourself doing some crazy things. Enjoy these pictures of Alliance Players goofing off, and having an all around good time.
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PC stands for Player Character.
PMing stands for Private Messaging.
[[February 23, 2008]]
[[Old Photos]]
[[Out-of-Game Fun Pictures]]
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To pre-register for an event, Logistics must have notice that you plan to attend. Please have full spell lists and production lists turned in no later then midnight of the event pre-registration deadline. Currently, this is being run by our general manager Dave and you can Pre-register by PMing him on the Alliance [[Forums]] under his account Lurin or by e-mailing him at Dglaeserj@yahoo.com.
!Surviving Chronicles from before the formation of Albor
''c. -62'' A few of the M’Loroi chieftains gather to air their differences where the small hamlet of Kensington stands today. A stone marker covered with rune stones is left behind to mark their passing.
''c. -21'' Justinian the Patriot is born along the shores of the M’Loroi just south of what is present day
Lake Traverse amongst the People of the Colored Sky.
''c. -19'' Justinian’s entire family is captured and enslaved by the infamous Wiscgorran overlord, the Ogre Gartok of Skull Keep.
''c. -5'' Justinian escapes the slave pens and flees north.
''c. -4'' Justinian’s first army routs the Wiscgorran supply reinforcements along the Serpentine River near present day Rochester.
''c. -2'' Gartok is found strangled in his office at Skull Keep. Justinian’s entire family escapes Skull Keep shortly thereafter. Later that summer Justinian the Patriot’s army swells in size due to the tales of his daring and courage. Kurgen Allbright of Rochester pledges fealty to Justinian at Drake’s End.
Alliance Minnesota Campaign
Feel free to contact anyone listed here about upcoming events:
!Minnesota Chapter Owner & Plot Head
|"Roycifer"|larp_mn (AT) hotmail.com|
!Twin Cites Chapter General Manager & Current Head of Logistics
|Lurin/Dave Glaeser| Dglaeserj (AT) yahoo.com|
!Interm Webmaster
|Kevar/Brent Woodward| Logistics (AT) MNalliance.com|
!Newbie Marshals
|Your name Here?| Your e-mail address too?|
----
''Questions? Feel free to contact Dave at the email address above. Or send your question to Logistics (AT) MNalliance.com''
//For antispam reasons, we've replaced the "@" in the above email address listings.//
StormGarde is the town where games are held. Positioned on the far western edge of the kingdom of Alboria, StormGarde is a frontier town that has seen few times of piece.
!What is the StormGarde Screamer?
The StormGarde Screamer is an in-game newsletter that is published after each Albor event. Written entirely in-game this newsletter is a great source to catch up on the happenings of the last event, some plot hints for upcoming events, and some general information on the campaign setting.
!Current Issue (Premiere Issue, March)
[[March Screamer|Screamer(march).pdf]]
!Past Issues (Coming soon...obviously)
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[[Prior to formation of Albor]]
[[Year of the Crown 0-100]]
[[Year of the Crown 101-200]]
[[Year of the Crown 201-300]]
[[Year of the Crown 301-400]]
[[Year of the Crown 401-500]]
[[Year of the Crown 501-600]]
[[Year of the Crown 601-Present]]
!!Future Main Menu Items
!IG
The Alborian Chronicles
Local Campaign Only
#Map
#Laws
Picture Gallery
#Videos
# <blank> Tavern Postings
# <sallie?> Times
!OOG
Announcements
How to Join
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Freaking the Mundanes
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# Transfers
# About AllianceMN
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# Spirit of the Game
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# Donations
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# Camp Sallie
# New Player's Guide?
# Costume Guide
# PC Profiles?
# Pre-registration (I like the simple steps list approach http://www.neroseattle.com/ has, maybe ask permission to kipe theirs?)
Tools
Forums
#links
# Other Alliance sites
[img[Our Fearless Leader!|images/set2/DCP_0378.jpg]]
Our Fearless Leader!
!Chronicles from the Year of the Crown 0-100
''01/01/0000'' The M’Loroi tribes gather in deep winter to unite and name a king at the meeting of the M’Loroi and Albor Rivers in order to overthrow the tyranny of the humanoids that had enslaved them in them past. Two factions arise, the Uncommitted, who break off and go their separate ways and eventually become the Barbarian Tribes of Albor, and the Alborians, the ones who do unite and name Justinian the Patriot their first King. Thus begin the Alborian Chronicles and the grand, long lineage that is the Crown of Albor.
''07/04/0001'' Justinian the Great issues the Grand Edict – the laws of Albor are solidified and the rights and freedoms of the Citizens made known. The original copy of the Grand Edict is presently preserved along with other copies at the Imperial Palace. The Ley Lines along the shores of M’Loroi and Albor Rivers are brought together, and massive amounts of eldritch energy are tapped into enabling the Crown to become the Land and the Land to become the Crown. Justinian then becomes one with the Crown. This is also known as the Great Investiture.
''07/07/0001'' The Topaz Throne, a gift from all of the then allies of the Crown, is presented to Justinian the Great. The Throne will stay at Drake’s End until moved to the Palace Imperial years later.
''08/03/0001'' The Elven Order of the Accord is formed to patrol and protect the Ley Line Monoliths from harm and to protect inland Alborian interests.
''09/10/0005'' Impressed with the Elven Order of the Accord, the Crown creates the Golden Knights Royale to protect the Nobles Royale and the Grand Council.
''12/03/0005'' The Alborian Diplomatic Corps is created by order of the Crown to assist the Golden Knights Royale.
''02/16/0013'' The Wiscgorran Badgermen invade southern Albor. They make it as far as Chatfield where they set camp.
''03/06/0013'' The Second Battle of Chatfield starts at dawn and lasts until mid afternoon in a stalemate.
''03/07/0013'' An enterprising duo consisting of the Hobling cartographer Merryman Starbuck and the Wolfen “acquisitions dealer” Hurrr steal the battle plans of the Badgerman General Dega Silvershanks, and replace it with a map of their own.
''03/09/0013'' Wiscgorran General Dega Silvershanks leads his troops erroneously into a trap in a cornfield south of Chatfield. An army of various Hoblings and Scavengers loyal to the Crown beleaguer and confuse the Wiscgorrans in the cornfield, effectively breaking up their ranks, and scattering them in retreat. This entire incident is now known as the Chatfield Cornfield War.
''08/12/0013'' Merryman Starbuck and Hurrr are knighted by Justinian the Great at Drake’s End.
''04/11/0028'' Justinian II is born in secrecy along the shores of the Albor River, near where the present day Palace Imperial now stands.
''10/07/0029'' Justinian the Great is slain at the Battle of Prior Lake by his wizard cousin Krelbar. Krelbar is in turn slain by Kurgen Allbright after a terrific long drawn out battle. The Alborian Army holds and eventually advances to Shakopee where it is reinforced by the Elves there.
''10/09/0029'' Justinian II named King with the Grand Council as ruling regent until the age of ascendancy is reached.
''12/15/0029'' Kurgen Allbright permanently dies from wounds received at the Battle of Prior Lake somewhere along the shores of M’Loroi River south of present day Rochester. Although his body was found, his sword, Pacifier, was not. Legend has it that Allbright hid the sword by magical means in order to entrust it to a future generation who can then make use of its power during Albor’s greatest time of need.
''01/01/0045'' The Alborian Calendar is recalibrated with the incorporation of a “leap year.” Changes are thus made in The Alborian Chronicles.
''01/23/0045'' Justinian II marries Tarasia of the Faunnari Elves. The Elven Accord goes into effect immediately thereafter, thus ending the royal line of Elven Kings and intertwining the Elves of Albor with the Tribes of M’Loroi forever.
''04/11/0046'' Justinian II is crowned King of Albor.
''08/17/0046'' Justinian III, the Half Elf, is born at Rochester Keep.
''08/26/0046'' Justinian II forms the Royal Order of Justifier Paladins in honor of the lofty ideals set forth and lived by Justinian the Great.
''- -/- -/0086'' The Dark Powers’ armies overtake the walled port city of D’Lut’h. It is there that the Dark Powers still maintain their evil necropolis.
''06/29/0092'' Justinian III’s army overwhelmingly defeats the Orc/Badgermen army at Woodbury, which scatters the Orc tribes across the land and the Badgermen back to Wiscgorra. The victory is greatly due to his Dwarven allies from the Pillager Hills and the Cross By Crags intercepting the Troll and Ogre reinforcements coming down the Great Corridor Road from D’Lut’h. Albor finally becomes a fully united sovereign nation able to stand on its own. Concludes on 7/4/0092.
!Chronicles from the Year of the Crown 101-200
''04/06/0173'' Justinian III finally takes on a bride – Lady Matilda Burns of Burnsville.
''09/06/0175'' Prince Justinian the Swift (IV) is born at Drake’s End.
''08/26/0177'' Prince Ruadh is born at Drake’s end.
''08/28/0177'' Queen Matilda dies from complications caused by Prince Ruadh’s birth.
''09/16/0177'' Radicals from Wiscgorra kidnap Prince Justinian the Swift.
''01/01/0179'' Believing Prince Justinian lost forever, Prince Ruadh is named Heir Apparent.
''04/06/0179'' Justinian III remarries the Earth Scholar Vemassi at Drake’s End.
''04/07/0181'' Princess Alanna is born at Drake’s Point.
''06/07/0183'' Prince Evincar is born at Drake’s End.
''06/06/0186'' Prince Justinian escapes his Wiscgorran captors by swimming across the Serpentine River into Albor. He is then found and hidden by a farmer by name of Ivan Stockton.
''06/19/0186'' Prince Justinian is reunited with his family with the help of Stockton at Drake’s Keep. The day is declared a national holiday and is still observed today as Reuniting Day.
''06/20/0186'' Prince Justinian the Swift is renamed Heir Apparent. Justinian the Half Elf awards a gracious Ivan Stockton farming land along the Serpentine River.
''04/17/0189'' Justinian the Half Elf suffers his first of 5 strokes.
''12/03/0190'' Justinian the Half Elf suffers his last stroke at Drake’s Point and goes into a coma.
''12/05/0190'' A distraught Justinian the Swift refuses the Crown and names his brother, Ruadh king instead. Ruadh I reluctantly accepts.
''12/09/0190'' Justinian the Half Elf dies in his sleep at Drake’s Point.
''12/10/0190'' Ruadh is Crowned King in a small ceremony at Drake’s End. Ruadh immediately names his grandmother Tarasia Head of the Grand Council, who accepts.
''12/23/0190'' Ruadh I marries Lady Cynthia of Edina.
''06/07/0196'' At Prince Evincarl’s 13th birthday party at Drake’s End, Ruadh I decrees the beginning of the Ducal Lord Regents and names his brothers Justinian the Swift and Evincarl Dukes of the Realm. Justinian the Swift is granted the south central part of Albor, while Evincarl is granted the southeast and the Corridor. Ruadh then breaks all precedence and names his sister Duchess Alanna, Ducal Regent of the territories of the North. The family lines still maintain these Ducal regencies to this day.
''06/10/0196'' Ruadh I declares all women equal in the eyes of the Crown and accordance to the Grand Edict and dissolves certain institutions harmful to women.
''07/15/0196'' Duchess Alanna moves to Granite City.
''09/25/0196'' Duchess Alanna establishes a formal Treaty with the Granite City Goblins.
''10/05/0196'' The Granite League Adventuring Guild is formed with one Shane Procopio being the first Guildmaster.
''03/13/0197'' Queen Cynthia gives birth to Prince Justinian V at Drake’s Point.
!Chronicles from the Year of the Crown 201-300
''- -/- -/0224'' Duke Evincarl joins the troops of The Corridor as their commander-in-chief. He will remain so until his death in 294.
''04/16/0228'' Prince Justinian V weds Gina Swenson of Alexandria at Drake’s End.
''12/12/0228'' Princess Gina gives birth to Prince Justinian VI at Drake’s End.
''01/01/0229'' Tarasia of the Faunnari dies at the family summer villa in what is today Rochester.
''06/01/0229'' Ruadh I dies in his sleep at Drake’s End.
''06/03/0229'' Justinian V is crowned King.
''- -/- -/0230'' Summer - The Hobling explorer Boyo Wunderchuck leads a band into the Great Boundary Waters and encounters the Lynxae Sarr for the very first time. The two groups immediately start setting up a trading agreement.
''06/06/0231'' Justinian V falls during the Battle of the Serpentine River while driving off an army of Badgermen and their humanoid slaves.
''06/09/0231'' Justinian V is buried at Drake’s Point. Justinian VI is crowned at Drake’s End shortly thereafter with the Grand Council acting as Imperial Regent.
''06/07/0232'' Queen Mother Gina dies of heartbreak at Drake’s Point.
''03/13/0234'' Justinian VI becomes fully empowered by the Grand Council and becomes king.
''06/10/0234'' Duke Evincarl's forces push back the forces of D’Lut’H in the First Battle of Mora.
''12/05/0234'' Duke Evincarl regains the town of Floodwood from D’Lut’H forces.
''05/01/0235'' The First Treaty is ratified amongst the Lynxae. The Lynxae Sarr have been staunch allies of the Crown ever since and serve as the eyes and ears of the Crown in the Great Boundary.
''02/01/0237'' Justinian VI weds Lady Elaine Procopio of Granite City.
''05/10/0237'' The Deathknight Ragash retakes Floodwood.
''06/06/0237'' Duke Evincarl repulses the forces D’Lut’H led by the Deathknight Ragash and the Second Battle of Mora. Concludes on 06/13/0237.
''04/17/0239'' Queen Elaine gives birth to Prince Justinian VII. His twin, Cedric, is stillborn.
''04/19/0239'' Cedric is buried at Drake’s End.
''- -/- -/0241'' The Kazzorak High Orcs of the Great Boundary ratify a Treaty with the Crown after the Battle of Lost Point, which ends in a draw. The Kazzorak have been loyal Citizens of the Crown ever since.
''- -/- -/0254'' The Crown sponsors a series of expeditions to the unclaimed northern regions. The explorers do meet some resistance by the local Goblinoid tribes, but for the most part the missions are successful due to the invaluable aid given by the Lynxae and the Kazzorak. Most notable of the explorers of this era are the Espiritgroseil brothers, Radisson and Pierre. Concludes in the year 0266.
''09/05/0259'' The Wiscgorran bandit king, Phillip LeGuare, assassinates Justinian VI at Drake’s End and escapes back into Wiscgorra.
''09/07/0259'' Justinian VII is crowned King – the Grand Council serves as Crown Regent until he is of age.
''09/05/0261'' Phillip LeGuare plunders Holdstock and escapes across the Serpentine River back into Wiscgorra. He will continue to raid the area repeatedly until 272.
''09/07/0261'' Phillip LeGuare and his bandits intercept a military pay wagon north of Chatfield and drive it back into Wiscgorra, losing most of its contents in the Serpentine River.
''- -/- -/0269'' Radisson Espiritgroseil sets down the descriptions of his travels. Unfortunately, to great frustration to future historians, he did not write down many directions, dates, or distances….
''04/08/0272'' A farmer by the name of Gunter Stockton captures Phillip LeGuare on the shores of the Serpentine River by what is present day Winona. Ironically, Gunter Stockton is a direct descendent of Ivan Stockton, the same farmer who helped rescue Justinian the Swift in 186.
''05/12/0272'' Philip LeGuare is found guilty of crimes against the Crown by the Grand Council and is permanently Obliterated at Drake’s End. Justinian VII himself performs the ceremony. The event is still celebrated to day as Justice Day.
''01/05/0273'' Justinian VII decrees that Gunter Stockton be made Count of Winona County. The town of Holdstock is renamed Stockton in his family’s honor also and becomes the temporary county seat.
''06/03/0273'' The Third Battle of Mora. Duke Evincarl's line holds against the forces of D’lut'h led by the Deathknight Ragash. Concludes on 06/08/0273.
''08/07/0273'' Justinian VII weds Count Gunter Stockton’s youngest daughter, Imelda. The two had first met at LeGuare’s obliteration.
''- -/- -/0275'' War breaks out between various Barbarian and Wild Elf tribes. The fur trade of the north comes to a halt. The Earth Templar Hennipen from distant Caladaria declares that his life’s work will be found in exploring the western nations and seeking out and destroying any Undead he may encounter there.
''- -/- -/0276'' Due to a group of Wild Elves massacring some of their own along with some Wolf Clan Barbarians, the Lynxae become involved in the Wild Elf/Barbarian War. The Crown is asked to remain neutral, which it does.
''05/16/0276'' Duke Evincarl is given the honorary title of "Grand Duke" for all of his service to the Crown. Evincarl had taken a death a week earlier while attacked by Trolls while patrolling outside of Mora.
''02/09/0277'' Queen Imelda gives birth to twins, Justinian VIII and Ruadh II. Due to a midwife’s blunder it is not known as to which child came into the world first, so both are named Heir Apparents.
''- -/- -/0278'' Spring - Daniel Greysolon, an expatriate noble from Wiscgorra, sets off to negotiate peace amongst the Wild Elves and Barbarians. Hennipen and La Salle leave Caladaria on the Griffon and travel by ship all the way to the Free Wiscgorran port of Green Bay where they continued on by canoe.
''- -/- -/0278'' Winter - Greysolon spends the winter with the Wild Elves at Sault Marie.
''- -/- -/0279'' Spring - Greysolon holds council with more Wild Elves at the western tip of Lake Superior, not a stone throw’s away from the dark city of D’Lut’H. Greysolon is lead by the Wild Elves to another Wild Elf village on Mill Lacs Lake. There he won their friendship and their promise to end their strife with the Lynxae. He sends three of his men to cross Albor and to go as far west as they could. By fall he will have made his way back to Lake Superior and will have negotiated the truce between the Lynxae and the Wild Elves. Greysolon then returns to the free city of Sault Marie.
''- -/- -/0280'' Spring - Hennipen and two men, Michel Augelle and Antoine Accault, try to explore up the M’Loroi River where it meets with the Serpentine. The group then encounters a 33-canoe Wild Elf war party. The group leaves their canoes at Phalen Creek, then trek their way to Mille Lacs Lake. Greysolon’s three men return to Sault Marie with news of running into a large nomadic group of Lion Sarr half way across the Great Badlands. After they had hunted with the Sarr and traded with them, they spoke at great length of a land called “Sultracka” further west beyond the Great Badlands. Greysolon then embarks upon a quest to cross all of Albor and beyond the Great Badlands to Sultracka.
''- -/- -/0280'' Summer - Hennipen leaves Mille Lacs to go down the M’Loroi River with a Wild Elf Hunting party. They arrive at great waterfall that Hennipen christens “Anthony Falls” in honor of a patron of his back home.
''07/- -/0280'' At the mouth of the Serpentine River he learns of three other humans staying with the Wild Elves. Fearing they are rival Wiscgorran or Gan explorers, Greysolon abandons his quest to find them.
''08/- -/0280'' Greysolon and Hennipen come upon each other where the Albor and M’Loroi Rivers meet. The seven then traveled with the Wild Elves to their village at Mille Lacs Lake. That fall they set out for the island nation of Mackinac with a map drawn by the Wild Elf leader.
''- -/- -/0281'' Summer - Hennipen returns to Caladaria and writes a book about his travels that makes him famous. Although he would then go off and explore other lands on Fortannis, his final fate is still yet unknown.
''04/07/0286'' The Forth Battle of Mora ends with Grand Duke Evincarl taking two deaths. Famed Scout Pepin Lapoint is permanently slain. Ragash's main lieutenant, the Mountain Giant Kraggor is slain by Evincarl himself. Concludes on 04/12/0286.
''11/17/0287'' The Fifth Battle of Mora. Grand Duke Evincarl pushes the forces of D’lut'h all the way back to Floodwood. Concludes on 12/06/0287.
''02/28/0294'' Grand Duke Evincarl dies in his sleep while encamped at what is today Mora. For nearly 70 long years he kept the Corridor safe from the advances of the Dark Powers’s troops from D’Lut’H. He is buried with full Justifier Paladin honors at Drake’s End. A statue is soon thereafter erected in his honor, which was then moved to the Palace Imperial and placed in the Hall of Heroes.
!Chronicles from the Year of the Crown 201-300
''- -/- -/0224'' Duke Evincarl joins the troops of The Corridor as their commander-in-chief. He will remain so until his death in 294.
''04/16/0228'' Prince Justinian V weds Gina Swenson of Alexandria at Drake’s End.
''12/12/0228'' Princess Gina gives birth to Prince Justinian VI at Drake’s End.
''01/01/0229'' Tarasia of the Faunnari dies at the family summer villa in what is today Rochester.
''06/01/0229'' Ruadh I dies in his sleep at Drake’s End.
''06/03/0229'' Justinian V is crowned King.
''- -/- -/0230'' Summer - The Hobling explorer Boyo Wunderchuck leads a band into the Great Boundary Waters and encounters the Lynxae Sarr for the very first time. The two groups immediately start setting up a trading agreement.
''06/06/0231'' Justinian V falls during the Battle of the Serpentine River while driving off an army of Badgermen and their humanoid slaves.
''06/09/0231'' Justinian V is buried at Drake’s Point. Justinian VI is crowned at Drake’s End shortly thereafter with the Grand Council acting as Imperial Regent.
''06/07/0232'' Queen Mother Gina dies of heartbreak at Drake’s Point.
''03/13/0234'' Justinian VI becomes fully empowered by the Grand Council and becomes king.
''06/10/0234'' Duke Evincarl's forces push back the forces of D’Lut’H in the First Battle of Mora.
''12/05/0234'' Duke Evincarl regains the town of Floodwood from D’Lut’H forces.
''05/01/0235'' The First Treaty is ratified amongst the Lynxae. The Lynxae Sarr have been staunch allies of the Crown ever since and serve as the eyes and ears of the Crown in the Great Boundary.
''02/01/0237'' Justinian VI weds Lady Elaine Procopio of Granite City.
''05/10/0237'' The Deathknight Ragash retakes Floodwood.
''06/06/0237'' Duke Evincarl repulses the forces D’Lut’H led by the Deathknight Ragash and the Second Battle of Mora. Concludes on 06/13/0237.
''04/17/0239'' Queen Elaine gives birth to Prince Justinian VII. His twin, Cedric, is stillborn.
''04/19/0239'' Cedric is buried at Drake’s End.
''- -/- -/0241'' The Kazzorak High-Orcs of the Great Boundary ratify a Treaty with the Crown after the Battle of Lost Point, which ends in a draw. The Kazzorak have been loyal Citizens of the Crown ever since.
''- -/- -/0254'' The Crown sponsors a series of expeditions to the unclaimed northern regions. The explorers do meet some resistance by the local Goblinoid tribes, but for the most part the missions are successful due to the invaluable aid given by the Lynxae and the Kazzorak. Most notable of the explorers of this era are the Espiritgroseil brothers, Radisson and Pierre. Concludes in the year 0266.
''09/05/0259'' The Wiscgorran bandit king, Phillip LeGuare, assassinates Justinian VI at Drake’s End and escapes back into Wiscgorra.
''09/07/0259'' Justinian VII is crowned King – the Grand Council serves as Crown Regent until he is of age.
''09/05/0261'' Phillip LeGuare plunders Holdstock and escapes across the Serpentine River back into Wiscgorra. He will continue to raid the area repeatedly until 272.
''09/07/0261'' Phillip LeGuare and his bandits intercept a military pay wagon north of Chatfield and drive it back into Wiscgorra, losing most of its contents in the Serpentine River.
''- -/- -/0269'' Radisson Espiritgroseil sets down the descriptions of his travels. Unfortunately, to great frustration to future historians, he did not write down many directions, dates, or distances….
''04/08/0272'' A farmer by the name of Gunter Stockton captures Phillip LeGuare on the shores of the Serpentine River by what is present day Winona. Ironically, Gunter Stockton is a direct descendent of Ivan Stockton, the same farmer who helped rescue Justinian the Swift in 186.
''05/12/0272'' Philip LeGuare is found guilty of crimes against the Crown by the Grand Council and is permanently Obliterated at Drake’s End. Justinian VII himself performs the ceremony. The event is still celebrated to day as Justice Day.
''01/05/0273'' Justinian VII decrees that Gunter Stockton be made Count of Winona County. The town of Holdstock is renamed Stockton in his family’s honor also and becomes the temporary county seat.
''06/03/0273'' The Third Battle of Mora. Duke Evincarl's line holds against the forces of D’lut'h led by the Deathknight Ragash. Concludes on 06/08/0273.
''08/07/0273'' Justinian VII weds Count Gunter Stockton’s youngest daughter, Imelda. The two had first met at LeGuare’s obliteration.
''- -/- -/0275'' War breaks out between various Barbarian and Wild Elf tribes. The fur trade of the north comes to a halt. The Earth Templar Hennipen from distant Caladaria declares that his life’s work will be found in exploring the western nations and seeking out and destroying any Undead he may encounter there.
''- -/- -/0276'' Due to a group of Wild Elves massacring some of their own along with some Wolf Clan Barbarians, the Lynxae become involved in the Wild Elf/Barbarian War. The Crown is asked to remain neutral, which it does.
''05/16/0276'' Duke Evincarl is given the honorary title of "Grand Duke" for all of his service to the Crown. Evincarl had taken a death a week earlier while attacked by Trolls while patrolling outside of Mora.
''02/09/0277'' Queen Imelda gives birth to twins, Justinian VIII and Ruadh II. Due to a midwife’s blunder it is not known as to which child came into the world first, so both are named Heir Apparents.
''- -/- -/0278'' Spring - Daniel Greysolon, an expatriate noble from Wiscgorra, sets off to negotiate peace amongst the Wild Elves and Barbarians. Hennipen and La Salle leave Caladaria on the Griffon and travel by ship all the way to the Free Wiscgorran port of Green Bay where they continued on by canoe.
''- -/- -/0278'' Winter - Greysolon spends the winter with the Wild Elves at Sault Marie.
''- -/- -/0279'' Spring - Greysolon holds council with more Wild Elves at the western tip of Lake Superior, not a stone throw’s away from the dark city of D’Lut’H. Greysolon is lead by the Wild Elves to another Wild Elf village on Mill Lacs Lake. There he won their friendship and their promise to end their strife with the Lynxae. He sends three of his men to cross Albor and to go as far west as they could. By fall he will have made his way back to Lake Superior and will have negotiated the truce between the Lynxae and the Wild Elves. Greysolon then returns to the free city of Sault Marie.
''- -/- -/0280'' Spring - Hennipen and two men, Michel Augelle and Antoine Accault, try to explore up the M’Loroi River where it meets with the Serpentine. The group then encounters a 33-canoe Wild Elf war party. The group leaves their canoes at Phalen Creek, then trek their way to Mille Lacs Lake. Greysolon’s three men return to Sault Marie with news of running into a large nomadic group of Lion Sarr half way across the Great Badlands. After they had hunted with the Sarr and traded with them, they spoke at great length of a land called “Sultracka” further west beyond the Great Badlands. Greysolon then embarks upon a quest to cross all of Albor and beyond the Great Badlands to Sultracka.
''- -/- -/0280'' Summer - Hennipen leaves Mille Lacs to go down the M’Loroi River with a Wild Elf Hunting party. They arrive at great waterfall that Hennipen christens “Anthony Falls” in honor of a patron of his back home.
''07/- -/0280'' At the mouth of the Serpentine River he learns of three other humans staying with the Wild Elves. Fearing they are rival Wiscgorran or Gan explorers, Greysolon abandons his quest to find them.
''08/- -/0280'' Greysolon and Hennipen come upon each other where the Albor and M’Loroi Rivers meet. The seven then traveled with the Wild Elves to their village at Mille Lacs Lake. That fall they set out for the island nation of Mackinac with a map drawn by the Wild Elf leader.
''- -/- -/0281'' Summer - Hennipen returns to Caladaria and writes a book about his travels that makes him famous. Although he would then go off and explore other lands on Fortannis, his final fate is still yet unknown.
''04/07/0286'' The Forth Battle of Mora ends with Grand Duke Evincarl taking two deaths. Famed Scout Pepin Lapoint is permanently slain. Ragash's main lieutenant, the Mountain Giant Kraggor is slain by Evincarl himself. Concludes on 04/12/0286.
''11/17/0287'' The Fifth Battle of Mora. Grand Duke Evincarl pushes the forces of D’lut'h all the way back to Floodwood. Concludes on 12/06/0287.
''02/28/0294'' Grand Duke Evincarl dies in his sleep while encamped at what is today Mora. For nearly 70 long years he kept the Corridor safe from the advances of the Dark Powers’s troops from D’Lut’H. He is buried with full Justifier Paladin honors at Drake’s End. A statue is soon thereafter erected in his honor, which was then moved to the Palace Imperial and placed in the Hall of Heroes.
!Chronicles from the Year of the Crown 301-400
''11/18/0304'' Prince Ruadh II marries one Catherine of Sartell.
''07/05/0306'' Princess Catherine gives birth to Prince Justinian IX.
''04/10/0309'' Justinian VII dies in his bed at Drake’s End.
''04/13/0309'' The Twin Kings take to the Topaz Throne -- Justinian VIII and Ruadh II share their responsibilities equally and are known for their sense of justice and compassion.
''11/13/0310'' Famed explorer and peace negotiator Daniel Greysolon dies in (Montreal).
''- -/- -/0325'' The Burnsville Watch is raised by the Alborian Army, the first companies had the duty of controlling lawlessness amongst the northern territories ever vigilant against Wiscgorran bandits, various Goblinoids, and monsters.
''08/05/0329'' “The Night of a Hundred Assassins." Justinian VIII dies in battle defending the Family Royale after assassins storm the Palace Imperial early that night. Ruadh II loses his left arm; Queen Catherine is crippled for life.
''08/07/0329'' Ruadh II has his arm restored by famed Stone Elf Earth Scholar, Dorn T’Chall, and later that day names his son Justinian IX the Heir Apparent.
''08/08/0329'' Justinian VIII is buried at Drake’s End.
''08/15/0329'' Ruadh II obliterates all but one of the surviving assassins in public. The reasons for sparing this one lone assassin, the same one who crippled Queen Catherine, are unknown to this day. The survivor, one Tanelorn, is sent back to the Gan never to be seen nor heard of again.
''- -/- -/0330'' The Voyageurs first start entering the Great Boundary Waters Area to trap furs. Two different types of voyageurs emerge. The “pork eaters” is the name given to the ones who operate the great canoes and travel the “Voyageurs Highway” from Ft. Garry to Grand Portage with their furs. The second are the “winterers.” They live west of Great Lake Superior, trapping and trading with the Kazzorak Half Orcs, the Lynxae, and the Wolf Clan Barbarians. In spring they load up their canoes and return to Grand Portage where they are paid, exchange their furs in for trade goods, and return to spend the winter in the wilderness posts.
''- -/- -/0331'' The outpost of Rainy River is founded along the “Voyageurs Highway”.
''06/10/0331'' Queen Catherine becomes an advocate for the disabled and opens a hospital to take care of crippled children. Queen Catherine’s Memorial Hospital still stands to this day.
''- -/- -/0339'' The famed Burnsville Watch officially becomes the Royal Burnsville Regiment. Unlike standard Alborian troops, the “Burners” wear scarlet trappings with flame-like details and are referred to by many as “the Burning Watch.” The regiment has distinguished itself greatly in all of Albor’s wars since, especially during the First and Second Unhuman Wars.
''- -/- -/0345'' Spring - The Faunnari Elves defeat the Dakota Wild Elves at Kathio, driving them further south and west.
''- -/- -/0381'' Grand Portage grows in size and now boasts 16 actual buildings, a canoe works, and several hundred Lynxae and Kazzorak cleaning and packing furs to sent all over Fortannis.
''- -/- -/0385'' The Kazzorak grow too large in size and the tribe splits into two separate tribes, the Kazzorak who stay, and the Kazzagorak who then migrate south to the present day Tangledwood region.
''- -/- -/0386'' The newly arrived Kazzagorak make peace with the local Sylvannari and the Serpentine only to be attacked by a horde of Undead sent by the Dark Powers of D’Lut’H on its way to destroy the Hoblings at Happy Hollow. By uniting together the three races fight back the Undead, each group capitalizing on its strengths and watching after the others weaknesses. After the battle the three races join their respective communities together in symbiotic harmony and become the Three Who Are One.
''- -/- -/0387'' Thomas Davidson, while working for the Northwest Fur Company, completes the first formal mapping of Albor.
''- -/- -/0397'' Settlers enter the Tangledwood and set up a small trading post south of Happy Hollow called Aurora. The citizens there make abundant reports of a “vanishing tower” that moves about the area. The villagers are told by a local Sylvannari Celestial Scholar that the tower’s name is “Drachenroost’ due to it’s highest parapet having dragons lounging on it from time to time.
''- -/- -/0397'' Winter - Aurora is snowed in during a blizzard and is at risk of starvation. Written reports to the Palace Imperial tell of the mage of the tower bringing much needed blankets and food supplies to the villagers of Aurora. When asked his name all he replied was “Marlonmuck” and he informed them that the tower’s name was indeed “Drachenroost.” He and his tower disappeared shortly thereafter. (NOTE: Historians are quick to point out that a mage of middle-aged years named Marlonmuck took part in the Great Investure back in the Year 1. Whether or not this is the same man (many are doubtful that it could be) has yet to be determined. )
''- -/- -/0398'' Summer - Fort White Oak north of Deer River is completed and formally manned under the command of Pernicus Vining. The North West Company also establishes a post at the fort.
''- -/- -/0398'' Fall - Rubinko Gypsies are caught setting up necromantic pylons in the Tangledwood by Auroran militiamen. Due to their brave undertaking the rest of Albor is alerted to the menace and over 29 such pylons are found and destroyed. Evidence gathered at this time suggests that the Dark Powers from D’Lut’H was the instigator of the mad scheme in order to manipulate chronal energy in the area. The “Tales of the Rubinko Gypsy Brothers” originate from this time also. Numerous Undead attacks take place against the Aurorans, most notable being a surviving report of a greater vampire being slain in Krag’s Bend by a group of stalwart adventurers led by a Templar named Killian.
''- -/- -/0399'' Spring - The great Auroran hero Killian has his magical sword cursed by the Dark Powers of D’Luth. He then later tampers with the curse in order to make the sword more accessible to finding and slaying the Undead, more notably the Death Knight Ragash. He and Ragash clash, but he is left infected with a terrible disease because of it. While the “Killian Plague” runs it’s course killing off the able men of Aurora, he disappears into the woods never to be found again. His cursed sword is left behind and becomes passed along from villager to villager after it’s owner dies a horrible death by being slain by various Undead and then found and picked up again.
''- -/- -/0399'' Summer - The Death Knight Ragash destroys the outpost of Aurora. The Sylvannari find no survivors and the Sword of Killian is nowhere to be found. Rumor has it that Ragash has kept the cursed sword and has ruined many a life with it since. Human settlers will not return to the area until the Great Alborian Homestead Act of 598 is initiated.
!Chronicles from the Year of the Crown 401-500
''- -/- -/0405'' The Crown declares that Pike Island should make fortifications between the meeting of the Albor and M’Loroi Rivers. This site will later become Fort Snelling.
''08/24/0419'' Camp Cold Water is founded on the shores of the M’Loroi River south of Anthony Falls.
''- -/- -/0420'' Col. Jebidiah Snelling arrives at Camp Cold Water with orders to build a fort. He redesigns it in a diamond shape and moves it to a site to the edge of the Albor and M’Loroi Rivers. A great quantity of trees are needed for the effort, soldiers are dispatched up the Rum River to cut trees during the winter. In spring the logs were then floated down to a sawmill nearby Anthony Falls that later developed later. The locals, impressed by the Col.’s strong work ethic and inventiveness, dub the fort “Fort Snelling.”
''05/13/0423'' The first trade ship arrives at Fort Snelling. It is the Cumberland, a Wiscgorran vessel with an enslaved crew of Pig Men Scavengers. 23 of the Pig Men slaves manage to escape and seek sanctuary, which is promptly given to them by a nobleman visiting the Fort, Sir Giacomo Costantino Beltrami, who had stopped by to inspect the Fort for a possible design of his own when he went north on an expedition of his own undertaking. The Wiscgorrans start the infamous “Pig Men Slave Embargo,” which will last until 426. The Pig Men then eventually make their way further south down the M’Loroi River and settle at what is then called “Pig’s Eye.”
''05/- -/0423'' Soldiers at Fort Snelling try their hand at growing wheat, which then turns into the first commercialized farmstead endorsed by the Crown. Concludes 06/- -/0423.
''07/- -/0423'' Sir Beltrami accompanies Maj. Sethus Long for an expedition to the north. He accompanies them up the Albor River.
''07/07/0423'' Soldiers from Ft. Snelling build the Crown’s first lumber mill up the river at the Falls of Anthony.
''08/05/0423'' Sir Beltrami arrives in Pembina with Long and his troops. Sir Beltrami then strikes off on his own to find the source of the M’Loroi River.
''09/11/0423'' Sir Beltrami discovers Lake Julia. His record of “a strange tower looms in the mists” nearby is the first Royal account of the Wandering Tower of Drachenroost.
''09/24/0423'' Sir Beltrami arrives on western shore of Lake Traverse. It is there he decides to develop a plot of land to settle on. He will stay there for the winter and then make his way back to Fort Snelling and then to the Imperial Palace to petition for his land plot.
''- -/- -/0424'' The new fort is completed. The Crown is so impressed by his inventiveness and dedication to the fort, that the Crown thus officially names it “Fort Snelling” in Col. Snelling’s honor.
''10/17/0424'' Renowned Hobling adventurer Jingo Stubblefoot discovers the massive stone pictograph drawings in the Great Boundary Waters that depict the Barbarian tribal leaders banishing a great Celestial spellcaster from their midst. Recent evidence now suggests that the spellcaster in question is the famed Barbarian Dragon Mage Tost and that the pictographs somehow work as a mystic ward against him, sealing the region away from his vast influence.
''01/02/0425'' For service rendered the Crown officially grants Count Beltrami a county instead of a mere plot of land. Beltrami in turn declares that his county seat will be on the western shores of Lake Traverse and will encompass most of the Tangledwood Region.
''06/06/0426'' Albor and Wiscgorra sign a new trade treaty thus ending the infamous “Pig Men Slave Embargo.” The Crown at this time also strengthens laws against slavery and Necromancy.
''- -/- -/0430'' The former Pig-Men rename themselves the Porcine.
''- -/- -/0431'' McCormick’s Reaper is invented - the invention revolutionizes the wheat industry by doing the work of 6 men!
''06/- -/0432'' The Crown grants Horton Schoolcraft permission to lead another expedition to find the M’Loroi River’s source. He leaves using Cass’s earlier trip as a guide.
''07/13/0432'' Schoolcraft discovers the source of the M’Loroi River on the shores of Elk Lake. He then dubs the lake “Lake Itasca.”
''- -/- -/0440'' Red River ox carts and shipping begin to develop the trade routes to the Northwest. The ox carts connected Mendota with far away Pembina and Fort Garry, making sure a flourishing trade of furs and provisions. For the next 30 years the carts served Albor. Along their paths towns grew up and roads grew up out of the ruts of Red River ox carts that greatly expanded the population base to the north and west. Despite shortcuts, it was a 400-mile trip that took 30 to 40 days to complete. The carts were made entirely out of wood held together with thongs of buffalo hide. The Porcine construct the hamlet of “Pig’s Eye” and embark upon a very lucrative brewing business that survives to this day.
''- -/- -/0441'' “The Landing” is incorporated into “Pig’s Eye,” thus setting up a viable trading port up and down the M’Loroi River. The success of the venture will then lead the Crown to move its capitol there.
''- -/- -/0442'' The Dawson Route is developed to ensure a solid trading route from Fort Garry through the Great Water Boundary all the way to Fort William. The Dawson Route is still in use today with the Alborian side of it guarded and maintained by the Lynxae and the Kazzorak.
''- -/- -/0447'' Earth Scholar J. John Dewey set up the first alchemy shop outside of the walls of the Palace Imperial.
''09/01/0448'' The first commercial sawmill in Albor is set up by Farnham Sumner at Anthony Falls.
''03/03/0449'' The Alborian flag is raised at the site chosen for the Grand Council to convene at. Construction then begins.
''04/18/0449'' M. James Goodhue invents the modern day printing press, and founds the newspaper The Alborian Pioneer.
''05/- -/0449'' Davos Underday, a former Dwarf lead miner, opens his apothecary outside the Palace Imperial walls.
''07/15/0449'' Alonzo Barnard brings the second printing press into Albor on the shores of Cass Lake, and writes and prints a 104 page book on Wild Elf culture entitled Alb Faunnari.
''09/03/0449'' The Grand Council meets for the first time at the Central House. The present capitol is to be constructed on the banks of the M’Loroi River’s West Bank (Mill City), which will then be the center of Alborian trade and commerce. The Palace Imperial is then to be constructed on the east bank where “Pig’s Eye” was located, which then becomes the center of government for the nation. They are thus called the “Twin Cities”. The local Porcine still serve the Crown as special troops up and down the muddy banks of the M’Loroi River and as the official brewer to the Palace to this day.
''11/01/0449'' The area to become the Palace Imperial is reinvestitured by the Crown.
''11/07/0449'' The Crown creates the first legally authorized Celestial magic board.
''- -/- -/0450'' Construction starts on the Palace Imperial itself and the First Parliament. The Porcine fortify the nearby waterways.
''01/01/0451'' The Alborian University Royale is officially granted its Charter from the Crown.
''05/31/0451'' The third Alborian printing press is set up at Anthony Falls by a Hobling tailor, one Tyler Grubsole, bringing forth the Anthony Express.
''06/01/0451'' Several Treaties are concluded at the Great Signing held at the Palace Imperial. The Races involved include the Krakenkost Mountain Dwarves (and, by default, their Panther Sarr allies), the Great Lakes Serpentine, the Walani, the Tarmangani Gypsies, the Ortunga Goblins, and, by formal invitation, the Three Who Are One. The Wild Elf delegation in attendance storm out of the negotiations after bitterly quarrelling over specific hunting and fishing rights with the Three Who Are One, most importantly, over the hunting of Loons which the Three Who Are One find sacred and protect at all costs. Concludes on 07/02/0451.
''08/27/0451'' Inventor and newspaper editor M. James Goodhue is permanently slain after being knifed to death by the brother of a judge he declared in his