In order to provide a fair, consistent, and balanced game Southern MN limits magic item transferability in a unique way. For the first game day no transfer character may use any magic item, restricted, or otherwise as the unique mists surrounding the Sheltered Lands suppress their magic. This includes any Fae Marks and rituals on spirit, and any non-standard effects. Southern MN maintains an ‘attunement’ database of items that have been attuned in game. Each player may attempt to attune one item or effect on their spirit each game day (Logistic period). Players may also work together to attune more powerful items, but all participants in such efforts may not attune another item that day, nor participate in any other attunement attempt. The difficulty in attuning an item is based on its effects; number of effect categories, and remaining duration. Once an item has been attuned successfully, then it may pass through the mists without further restrictions. It is the intent of Alliance Southern MN to have LCO agreements with other near-by chapters, items covered by such agreements will still need to be attuned. The item and its phys rep must be on hand and in game to attune. As a final note, a specific set of effects ensure that no unattuned item may be stolen permanently in game, these effects you must FOIG (Find Out In Game).
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